WPE Design
WPE is the official WebKit port for embedded platforms. WPE is uniquely designed for embedded systems in that it doesn’t depend on any user-interface toolkit such as the traditional Cocoa, GTK, etc toolkits.
Web page rendering
WPE is considered a hybrid port because it defers the final web page delivery for display to a rendering backend. A traditional port would provide a widget for a given toolkit, but WPE opted for a different and more flexible approach.
The common interface between WPEWebKit and its rendering backends is provided by
libwpe. On one side, once
WPEWebKit has a graphical representation of the final composited Web page ready
for rendering, it invokes a callback function on libwpe
. On the other side,
the WPE application has to register a view backend on the WPE WebView. This view
backend is provided by the rendering backend. The view backend receives the Web
page representation from libwpe
, usually as an EGLImage, and is in charge of
presenting it in the application, on-screen.
The decoupling between generating the WebPage representation on WebKit side and the actual rendering on the application side provides a very flexible design. For instance, WPE integrators can easily develop a new rendering backend for specific embedded platforms that might have a graphics driver with special API requirements.
WPE provides a rendering backend aiming to target the most common platforms and leverage the existing graphics stack available in the Freedesktop umbrella eco-system. WPEBackend-FDO is the reference implementation of the base rendering backend design. WPEBackend-FDO provides an API for WPE applications that aims to ease the handling of rendering either on-screen using EGL, or off-screen using SHM.
Input events handling
In a traditional WebKit port, the provided widget usually also handles input (keyboard, mouse, touch) events and is in charge of relaying them to the internal WebKit input-methods components.
As WPE doesn’t provide a widget, it relies on libwpe
APIs to relay input
events from the WPE application to the internal WebKit input-methods components.
This design again adds flexibility to the overall WPE architecture, enabling
applications to support new input devices without having to go through a UI
toolkit first.
In the example of the Cog WPE browser, the application relies on Wayland protocols for user input to communicate events coming from the Wayland compositor to WPE.
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